London office
iOS app development — United Kingdom

iOS app development company,
UK.

Magora is a UK iOS app development company based in London. We design, build and publish native iPhone and iPad apps in Swift and SwiftUI, and the Android version in Kotlin when you need both. Free working prototype in 5–10 working days; an iOS MVP from £10,000 in 6–8 weeks; a full production app typically £25,000–£60,000.

Prototype
Free, 5 – 10 days
MVP
From £10,000, 6 – 8 weeks
Stack
Swift, SwiftUI, Kotlin
Launch
App Store and Google Play
Updated: 2 November 2026
Free working prototype in 5–10 days Send your brief: we build a clickable, coded prototype of your core idea before any paid work. No commitment.
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In short

An iOS app development company,
in one paragraph.

Magora is a UK iOS app development company based in London, building apps since 2010 with more than 500 digital products delivered. We design and build native iPhone and iPad apps in Swift and SwiftUI, with the backend behind them, and take them through App Store review in your company's name. When you need Android too, the same team builds it in Kotlin, or we build one cross-platform app for both. Every project starts with a free working prototype, and prices are published.

Native

Swift and SwiftUI

iPhone, iPad, Apple Watch and the rest of the Apple ecosystem, built the way Apple intends.

Launch

App Store, done for you

Developer account in your company's name, TestFlight, privacy details and App Review.

Android

Kotlin, same team

The Android version from the same team, so both apps stay in step.

iOS services

iOS app development
services.

From a first iPhone app to an established product that needs new features and the next iOS version. Need engineers for your own team instead? See hire Swift developers.

01 — iPhone

iPhone app development

Native Swift and SwiftUI apps, from the first prototype to App Store release.

02 — iPad

iPad apps

Larger-screen apps for field, on-site and retail work, often alongside an iPhone app.

03 — Apple Pay

Apple Pay and Wallet

Payments, passes and cards in the Apple Wallet, built into your app's journeys.

04 — Devices

Bluetooth and connected devices

Apps that talk to hardware: sensors, smart-home devices and IoT products.

05 — Platforms

watchOS, tvOS, visionOS

Companion apps for Apple Watch, Apple TV and Vision Pro where the product needs them.

06 — Support

Maintenance and iOS upgrades

Each new iOS version, App Store policy changes, crash monitoring and new features.

Android

Android app development,
from the same team.

Most UK products need both stores sooner or later. We build the Android app in Kotlin and Jetpack Compose, publish it on Google Play and keep it in step with the iOS app. Need Android engineers for your own team? See hire Kotlin developers.

Option 1

iOS first, Android next

Launch on iPhone, learn from real users, then add Android once the product works.

Option 2

Native iOS and Android

Swift and Kotlin apps built in parallel, for products with heavy device features.

Option 3

One cross-platform app

React Native or Flutter: one codebase for both stores when the app does not need deep device access.

Process

From idea
to the App Store.

Every step ends with something you can see, and you can install the app on your own iPhone from the first sprint through TestFlight.

Step 01

Free prototype

5–10 working days

Your core journey as working code, built from your brief before any paid work.

PrototypeNo commitment
Step 02

Discovery

2 weeks

Scope, platforms, architecture and a fixed price for the build.

ScopeFixed quote
Step 03

Design

2–3 weeks

iOS UI that follows Apple's Human Interface Guidelines, and Material Design for Android.

UXUI
Step 04

Build and test

6–8 weeks for an MVP

Two-week sprints, TestFlight builds, automated tests and QA on real devices.

SprintsTestFlight
Step 05

App Store launch

Launch week

Developer account, D-U-N-S number, privacy details, App Review and release.

App StoreGoogle Play
Engagement & pricing

What an iOS app
costs in the UK.

Our 2026 prices in GBP, published on our pricing page; support after launch is from £1,000 a month. Apple's own fees are explained in Apple Developer fee, and the UK app development cost guide has the full breakdown.

Prototype
Free

Your core journey as working code in 5–10 working days.

Discovery
from £3,000

Two weeks: scope, architecture, estimate and a fixed price for the build.

Full app
£25,000–£60,000

A production iOS app with backend and admin, typically 3–6 months; Android adds to the scope.

Regulated or integration-heavy
from £80,000

Fintech, health and connected-device apps with heavy integrations, typically 5–8 months.

Swift engineer
from £49 /hour

Senior Swift engineers joining your team, about £390 a day.

Frequently asked

iOS app development
questions.

How much does iOS app development cost in the UK?

At Magora, Discovery starts from £3,000, an iOS MVP from £10,000 in 6–8 weeks and a full production app at £25,000–£60,000; senior Swift engineers are from £49 an hour (about £390 a day). Apple also charges $99 a year for the Developer Program; our guide to the Apple Developer fee covers what else launching costs.

Should we build for iOS only, or for iOS and Android?

If your users are mostly on iPhone, iOS first is a sensible way to launch and learn, with Android added once the product works. If you need both from day one, we either build native Swift and Kotlin apps or one cross-platform app in React Native or Flutter. We recommend one after the free prototype.

Native Swift or cross-platform?

Native Swift and SwiftUI are worth it for heavy device features, complex animation, Apple Pay and Wallet, or hardware such as Bluetooth devices. Cross-platform suits most business apps that need both platforms and one codebase. See React Native and Flutter.

Will you publish the app to the App Store for us?

Yes. We set up the Apple Developer account in your company's name, help with the D-U-N-S number Apple asks organisations for, and handle TestFlight, privacy details, App Review and the release. We did the same for Danone. Google Play publishing works the same way for Android.

Do you build iPad and Apple Watch apps?

Yes. iPad apps are often the right tool for field and on-site work, as in our Organic Response lighting-control app; we also build for watchOS, tvOS and visionOS where the product needs it.

Who owns the app and the source code?

You do. We sign an NDA on day one, the code lives in your repository, and the App Store listing sits in your company's developer account. Source code, designs and IP are transferred to you on payment.

Planning an
iPhone app?

30-minute call with a senior Solution Architect. Bring the idea, and we will tell you whether to start with iOS, both platforms or cross-platform, and what it will cost.

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