Augmented reality (AR) (not to confuse with VR) is a perceived mixed reality created with the use of computer-aided elements. It is an interactive experience of a real-world environment, so that what you see in the real world appear augmented as a computer-generated image on your device, supplemented by virtual computer objects.
Some common examples: during a TV show of football matches, arrows may appear indicating the distance from the penalty kick to the gate; or during a hockey game, the "drawn" flight path of the puck can be seen across the screen; and in movies and computer games fictional objects can also be imposed.
There are many software products for mobile devices that allow you to use the augmented reality to get the necessary information about the environment.
There are augmented reality browsers and specialized applications for individual services, companies or even single models. The spread of AR, and the growing popularity of technology among consumers, is due to the fact that the processing power, and a set of sensors in hardware platforms for smartphones and tablets, allow digital data to be imposed on the image received in real time.
This experience can be perceived with the use of wearable technology (including elements of smart clothing)
There are computer games that process the video signal from the camera and superimpose additional elements on the image of the surrounding world.
In the modern world, augmented reality games have become widespread on gadgets, as well as on gaming consoles. By mid-2016, the world's most widespread mass hysteria was caused by the gadget global multiplayer game Pokémon Go. This illusion showed the Pokemon superimposed in a virtually augmented world, with realistically deceiving effects.