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Networking Hardwear

Networking hardware is a set of devices necessary for the operation of a computer network, for example: a router, a switch, a hub, a patch panel, etc.  

Active networking hardware is equipment containing electronic circuits receiving power from an electrical network or other sources and performing the functions of amplification, signal transformation, and others.  This means such equipment is able to process the signal by special algorithms. In the networks there is a package data transfer, each data package also contains technical information about its source, purpose, the integrity of information, etc, allowing to deliver the package to its destination.

Active networking hardware includes the following types of devices:

  • Network adapter - a card that is installed in the computer and provides its connection to the LAN;
  • Repeater - a device, usually with two ports, designed to repeat the signal in order to increase the length of the network segment;
  • Hub (active hub, multiport repeater) - a device with 4-32 ports, used to connect users to the network;
  • Bridge - a device with 2 ports, usually used to combine several LAN (local area network) workgroups, allows you to filter network traffic by analyzing network (MAC) addresses;
  • Switch - a device with several (4-32) ports, used to combine several LAN working groups (otherwise called multiport bridge);
  • Router (router) - used to combine several  LAN workgroups, allows you to filter network traffic by analyzing network (IP) addresses;
  • Retranslator - to create an advanced wireless network with a larger coverage area and is an alternative to a wired network. By default, the device operates in the signal amplification mode and acts as a relay station that catches the signal from the base network router or access point and transfers it to previously unavailable sites.
  • Media converter - a device, usually with two ports, used to convert the data transfer medium (coaxial-twisted pair, twisted-pair optical fibre);
  • A network transceiver is a device, usually with two ports, commonly used to convert the data format. A transceiver can be mentioned as a Medium Access Unit (MAU) in Ethernet network terminology.

Additionally to this set of devices, to become a part of the network, a computer must have a network interface card (NIC).

Mentioned above networking hardware can be called a set of computer networking devices or

network equipment.  

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Internet of Things (IoT)
Internet of Things (IoT) is a concept of a network of physical objects ("things") equipped with built-in technologies for interaction with each other or with the environment, considering the organisation of such networks as a phenomenon capable of restructuring economic and social processes, excluding from the part of actions and operations the need for human participation. For 2018, the term "Internet of Things" extends not only to cyberphysical systems for "home" use, but also to industrial facilities. Means of identification The involvement in the IoT of objects of the physical world, not necessarily equipped with means of connection to data transmission networks, requires the use of technologies for the identification of these items ("things"), as all techs used for automatic identification can be used as such technologies: optical identifiers barcodes, Data Matrix, QR codes), means of locating in real time. With the comprehensive dissemination of the "Internet of things", it is essential to ensure the uniqueness of object identifiers, which, in turn, requires standardisation. Measuring A special role in the Internet of things is played by measurement tools that ensure the information transformation about the external environment into machine-readable data, and thereby fill the computing environment with meaningful information. A wide range of measuring tools is used, from elementary sensors (for example, temperature, pressure, illumination), consumption meters (such as smart meters) to complex integrated measuring systems. Data transmission The range of possible data transmission technologies covers all possible means of wireless and wired networks. For wireless data transmission, qualities such as efficiency at low speeds, fault tolerance, adaptability, and the possibility of self-organization play a particularly important role in building the "Internet of things". Among wired technologies, PLC solutions - technologies for building data transmission networks over transmission lines play an important role in penetrating the "Internet of things", as many applications have access to power networks (for example, vending machines, ATMs, smart meters, lighting controllers are initially connected to the network power supply).
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Operating System (OS)
Operating system (OS) - a set of interrelated programs designed to manage computer resources, such as CPU, memory, file storage, input / output (I / O) devices, user interaction, and network connection. Unlike most programs that terminate after completing the task, the OS continues to run and eventually shut down when the computer is turned off. A modern multiprocessing OS allows the execution of processes, each of which belongs to a "thread" of the calculation used to execute the program. One form of multiprocessing is called timesharing, which allows multiple users to access the computer by quickly switching between them. The most sensitive and important task for modern operating systems is to allocate the CPU; Each process is allowed to use the CPU for a limited period, which can be a fraction of a second, and then it must be terminated and suspended until the next cycle. As it switches between processes, it saves all data. Mobile operating system (mobile OS) - an operating system for smartphones, tablets, PDAs or other mobile devices. Although laptops can be attributed to mobile devices, however, the operating systems commonly used on them are not considered mobile because they were originally developed for large stationary desktop computers that traditionally did not have special "mobile" functions, and did not need them. This difference is blurry in some new operating systems, representing a hybrid of both. Mobile OS combines the functionality of the PC OS with functions for mobile and handheld devices: touch screen, Bluetooth, Wi-Fi, GPS navigation, camera, speech recognition, voice recorder, music player, NFC and infrared remote control. Portable mobile devices (for example, smartphones) contain two operating systems: The main software platform for user interaction Low-level proprietary real-time OS. Modern operating systems for mobile devices include Android, iOS, Windows 10 Mobile, and others. Obsolete, now unsupported software platforms: Symbian, Windows Mobile, Palm OS, webOS, BlackBerry OS, Firefox OS, Ubuntu Touch, and others. Functions Execution of program requests (input and output of data, start and stop of other programs, allocation and freeing of additional memory, etc.). Standardized access to peripheral devices (input-output devices). Management of random access memory (RAM) - distribution between processes, organization of virtual memory. Providing a user interface. Saving information about system errors. Additional functions: Parallel or pseudo-parallel execution of tasks (multitasking). Effective allocation of resources of the computing system between processes. Prioritisation of processes and their access to resources. Interaction between processes: data exchange, mutual synchronization. Protection of the system itself, as well as user data and programs from user actions (malicious or ignorant) or software applications. Management of the multi-user access and control of different level of access rights. Special types of software called virtual machines can actually mimic "real" computers and run different operating systems from within them.
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Virtual Reality (VR)
Virtual reality (VR) is the computer-generated simulation of a three-dimensional world, which can be experienced by a person through equipement, usually headgear with sensors. VR simulates a realistic environment, in which actions and responses is performed in real time. The objects of VR usually behave closely to that of their counterparts in the real world. The user can act on these objects in accordance with the laws of physics (gravity, water properties, collision with objects, reflection, etc.). However, often for entertainment purposes, users of virtual worlds can go do things that are hitherto not possible in real life (for example: to fly or to rise from the dead.) Do not confuse virtual reality with augmented reality(AR). Their fundamental difference is that the VR constructs a new artificial world, and AR only brings in individual artificial elements into the perception of the real. Implementation Systems of "virtual reality" are devices that simulate interaction with the virtual environment, by affecting all five of the human senses. Currently, there are several basic types of systems that provide the formation and output of images in VR systems: Headset / virtual reality glasses (HMD - display) Modern headsets of virtual reality are glasses rather than a helmet, and contain one or more displays that show images for the left and right eyes, a lens system for adjusting the geometry of the image, and a tracking system for the device orientation in space. MotionParallax3D displays Devices of this type include many different gadgets: from some smartphones to rooms of virtual reality (CAVE). Systems of this type form the user's illusion of a three-dimensional object by outputting specially created projections of virtual objects. These are generated on the basis of information about the position of the user's eyes to one or several displays. Virtual retinal monitor Devices of this type form an image directly on an eye retina. As a result, a user sees an image "hanging" in the air in front of him.
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