Material Design - the design of software and applications for Android operating systems. First introduced at the Google I/O conference on June 25, 2014.
Initially, within the company, it was invented under the codename "quantum paper.” The main metaphor of material design is flat paper, located in three-dimensional space.
The idea of this design can be seen in applications that open and collapse like cards, using the effects of shadows. According to the idea of Google's designers, apps should not have sharp corners; cards should switch smoothly and almost imperceptibly.
The material design is used fully in the operating systems Android Lollipop, Android Marshmallow, Android Nougat, Android Oreo and also in some apps of previous versions.
It serves two purposes:
After the dominance of “skeuomorphism,” the web and the interfaces tilted toward a radical flattening, but it turned out to be just one more extreme. In order to be understandable and international, the objects of the interface should have an analogue, a metaphor in the real world. Such a metaphor was paper. Thin, flat, but located in three-dimensional space and having shadows, speed of movement, and acceleration.
Material Design is based on four basic principles:
The material design is one of the modern trends in the visualisation of mobile applications whose popularity is growing day by day.